

This tower does ranged piercing attack to enemy unit and it also drain the units mana in the process. Orcs: Use headhunters or raiders ensnare.Ī Defensive tower that can be obtain by transforming from Scout Tower.Undead: Use crypt fiends with web or enough gargoyles to overwhelm them.Night Elf: Use archers or enough hippogryphs to overwhlem them.Arcane towers will mean instant annihilation if they don't have cloud yet or their mana is too low to use it, but don't depend on them because all it takes is one cloud to make them useless. Human: Flying machines and riflemen will obliterate them, your own dragonhawks can work too if you have superior numbers.While this effect lasts the Dragonhawk can not receive any other orders, so you have to kill the buildings with other units. Two Dragonhawks are often enough to disable all burrows of an orc player. This ability allows you to disable all enemy towers within a large area. You have to research this ability first in your Gryphon Aviary. The usual spells that stop a channelling spell) The other ability of the dragonhawk is great against enemy bases: Cloud. (or if he is ensnared, or hexed, or stunned, or sleeped etc. However your Dragonhawk can not receive any new orders while he is shackling another unit, and the effect will stop if the dragonhawk is killed before the enemy is dead. The damage is enough to kill almost any air units in the game within the 40 seconds. This makes the enemy unit immovable for 40 seconds, and during that period deals a large amount of damage to the unit. That is because the dragonhawks ability to "shackle" enemy air units. This is one of the strongest anti-air units in the game. Orc: Grunts are good and tauren are totally own them.Undead: Ghouls and abominations both work wonders, I'd lean slightly towards the former thought just because of higher speed and cheaper cost.

If you go with druids of the claw spam roar to avoid feedback damage and don't use rejuvenation in battle or the breakers will easily turn it against you. Night Elves: Use huntresses or druids of the claw.Dragonhawk riders and towers can work too but will take forever to kill them.
WARCRAFT 3 UNITS UPGRADE
Human: Use footmen, use knights, or get the fragmentation shards upgrade for your mortar teams.(precisely it's 45%) But against certain summons with low hp (healing ward) this ability pwnz. But the mana costs are huge - you will have to pay up to half the HP of the enemy unit as mana. This ability allows you to take over your enemies summons to your side. This ability has to be researched on Tier 3 in the Arcane Sanctum, thus making it rarely used, but should your enemy use summons, it will give you a huge advantage. This alone would qualify them as perfect anti casters, but they have one more ability: Control Magic. Their third ability is their spell immunity. Additionally to that the amount of mana burned is dealt as damage to the enemy unit, which means that all units and heroes with mana die very fast when they are attacked by Spell Breakers. This ability burns 20 mana from all enemy units, and 4 mana from all enemy heroes. Their second ability is to burn mana with each attack. That means if some orc plans to build bloodlust against you, build a few Spell Breakers and the bloodlust is yours. They are Melee-units which aren't exactly THAT strong, but their abilities are where they pwn: They can steal buffs from enemy units. They are one of the best counters to casters and heroes in the game. But any number that doesn't have a specific value will return the unique ID.Human Units, Buildings & Heroes Spell Breaker UnitGetPropertyInt(u, 9000, c_unitPropCurrent)ĩ000 can be any number thats really high, 24 and below will give specific unit values like health and health percentage. So to get a units unique ID, use the function I'm looking to see what blizzard changed it too, but it's definately in there.Įdit: Nevermind I just found it, apparently to make it work you gotta put any value 24 or above, but since 24 and such don't work, that can mean blizzard probably put something there, don't know what it is but since it just has to be anything above, you can just use something insane like 9000.
WARCRAFT 3 UNITS PATCH
I was using it in my map for a trade caravan but then after a recent patch they stopped working right, I noticed through a debug the functions topped getting the unique ID. Though I'm assuming they might have added a property and changed the unique ID's integer. Would return the unique id integer for the unit u, yet for some reason it's not working anymore.Īnd when I first used it it was working fine. UnitGetPropertyInt(u, 24, c_unitPropCurrent) However for some reason I think they changed it.īefore a recent patch i'm assuming the function He doesn't need to, blizzard already put one in.
