

But in a true "games for engineers" fashion, you must build a mechanism that can accomplish this ten times. Now, it would be relatively simple to create a machine that does this once or twice. By laying commands on to these belts, you can move elements around the grid, outfitting them as instructed by the level goals, and depositing them in the correct positions. You work from a grid and two colored WALDOS that function as conveyor belts.
#Spacechem settling into the routine series
Much like The Codex of Alchemical Engineering, SpaceChem is all about assembling molecules from simple atoms using a series of programmable commands. Here's a quick introduction to the mechanics, just so you know what to expect. SpaceChem is much easier to pick up than previous releases, though, which is encouraging for casual players. If you've ever played a game from Zachtronics Industries, you know it isn't really possible to read a paragraph introduction and learn everything about the game. SpaceChem is a game you'll spend a few minutes learning but weeks trying to master, and its 50+ levels are more than enough to strain your poor brain matter more than it's been strained in quite some time. If you can solve its challenges, that is. SpaceChem is anything but simple, anything but easy, and one of the most satisfying puzzle games released. The creator of The Codex of Alchemical Engineering and Bureau of Steam Engineering (not to mention the grandaddy of Minecraft, Infiniminer) is back with a full-fledged indie game ready to provide a serious logic puzzle challenge.
